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HOK and SAP explore the future of eSports

Sports and Recreational Facilities

HOK and SAP explore the future of eSports

Flexibility and connectivity between the digital and physical space are key.


By David Malone, Associate Editor | May 29, 2019

Over 450 million people will view an eSports event in 2019, and while many of those people will watch online, design firm HOK, and SAP, a software company, have released a new report exploring the future of the eSports venue, one that blends online connectivity with a physical space.

“Purpose-built venues have historically had a significant impact in establishing a sport in a culture and community,” said Nuno Guerreiro, architect at HOK and co-author of the report, in a release. “Because of the length of these events and technological requirements, e-sports have a unique audience seeking more connected, hands-on experiences. Architects and designers have an opportunity to rethink every aspect of the traditional sports and entertainment environment—from a building’s location and form down to the seat.”

 

See Also: Gamers paradise: The rise of eSports arenas

 

 

The report touches on some key design features such as:

— A non-traditional seating bowl
— An immersive environment
— Reimagined geometries and spatial organization
— More intimacy
— A blending of technology with the built environment
— Hospitality-driven experiences

 

 

The blending of technology with the built environment is especially important, as eSports viewers tend to be younger, tech-savvy individuals who are not willing to completely forgo the digital experience eSports offers to physically attend an event. Seats that have connectivity for VR headsets and the ability for a digital avatar to sit within the physical bowl of an arena are just some features the design firm is exploring

For the full report, click here.

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